I feel the same about the UI,but I really think and hope it's just a placeholder,I hope they make it more BG in time. Some little concesions like these ones don't hurt the overall vision they have of the game (I think

Same goes for the FX and SFX,they are too cartoony and overfantastic,I dont see the need of the ''air'' ''speed' or whatever you wanna call it when using dash or jump) D&D is of course fantasy but Faerûn has ''real'' pyshics like gravity and such if you know what I mean,it's hard to explain xD It's like the difference between watching a kids cartoon and an animated movie for ''grown ups'' with a darker theme, I can't feel that darker theme with cartoony effects and happy music.

Party based initiative...I think it can bring a lot of unbalance to the game but trying it will decide it. Getting a whole group of monster to act first and gang on your group will be a thing and that in D&D is a death sentence specially at low lvls when a mage have 6 or 8 hp points.
Also I noticed Intellect devourers were too weak and they didn't use multiatack nor damage resistances,I don't know what to think about that.

I would rather select all the party dragging the mouse with a click than manually unchaining and chaining characters over and over,yes. I've never seen any use for that thing

I must say I'm conflicted about the animations,some looks good-ish some would look better being a bit slower (a lot of time they are super fast and not very realistic), sometimes they're choppy as hell,but I think they're on the right tracks,they need to polish them and get them properly finished and I think they can look fantastic. Bottom line,they need work. (They already said on a recent interview they're already improving them tho)

Regarding loot I think they could use a hybrid system with random loot for the most ''filler'' stuff and limiting the amount of rubishh while manually placing the nice stuff.
Magic weapons and other items deserve love and care.