First, I'm really excited for the game, it looks great!
I'm personally totally fine with their general, large scale design decisions, but I also preferred Pathfinder Kingmaker with the turn-based mod.
There is one thing that worries me, though:
Making things like shove, throw and jump bonus actions looks fun at first, but it breaks any kind of balance.
Any ambitious player will try to not only perform an attack each turn, but he'll also try to somehow perform an useful bonus action:
Attack + throw random item
Attack + shove someone over a cliff
Attack + jump out of melee range
Attack + .....
This looks good in a short gameplay presentation, but long-term???
How should combat be considered serious if I have no chance to hit twice with my sword during a turn (on level 1), but I can run around, jump around, throw my boots, throw a flask of oil, shove someone over a cliff....
The fact that quite a few of these bonus actions cause damage (e.g throw bottle of oil, then ignite with fire arrows) makes them mandatory for optimized play.
I'd hate to see build optimization guides that focus on creative bonus action usage in adition to "boring" normal attacks/spells!
(to be clear: shoving/throwing as action INSTEAD of an attack is totally fine)
On a related note:
Jumping shouldn't automatically prevent attacks of opportunity!
That's what the disengage action is for (or certain spells).
The first thing I thought was,I'm gonna need all those white crappy weapons in order to throw 1 each turn as a bonus action. I think they added it as a bonus action because otherwise you wouldn't use it as much and they want to show how very D&D the game is.
This is a little bit of a tangent, but what are your thought on laying your bow in a fire and then using it afterwards ? Hell he even put it on his back. At one point in the video I even saw him put the bow up to a candle? this is odd IMO
Ive played dnd since the mid 70's never heard of being able to do this. Does anyone know if this is a 5th edition feat? or is this just Larian.
-Doom
As a writer said in an interview ''we follow the rule of cool,if we think it's cool we add it'' but yes,it feels a bit overpower,you should need at least to waste a bottle of oil in order to lit the arrow on fire with a candle (an arrow,not the bow)
Iirc the dip action last 3 turns from what i saw on the demo (so I guess 18 seconds out of combat)