First, I'm really excited for the game, it looks great!
I'm personally totally fine with their general, large scale design decisions, but I also preferred Pathfinder Kingmaker with the turn-based mod.

There is one thing that worries me, though:

Making things like shove, throw and jump bonus actions looks fun at first, but it breaks any kind of balance.
Any ambitious player will try to not only perform an attack each turn, but he'll also try to somehow perform an useful bonus action:
Attack + throw random item
Attack + shove someone over a cliff
Attack + jump out of melee range
Attack + .....

This looks good in a short gameplay presentation, but long-term???
How should combat be considered serious if I have no chance to hit twice with my sword during a turn (on level 1), but I can run around, jump around, throw my boots, throw a flask of oil, shove someone over a cliff....

The fact that quite a few of these bonus actions cause damage (e.g throw bottle of oil, then ignite with fire arrows) makes them mandatory for optimized play.

I'd hate to see build optimization guides that focus on creative bonus action usage in adition to "boring" normal attacks/spells!
(to be clear: shoving/throwing as action INSTEAD of an attack is totally fine)





On a related note:
Jumping shouldn't automatically prevent attacks of opportunity!
That's what the disengage action is for (or certain spells).