Giving all characters (regardless of class) a series of bonus actions they can use makes sense for a video game. Players new to DnD would otherwise be really confused as to why there is an action point they are unable to use each turn, it gives you more options and will make combat engaging.

Also some of these abilities would probably never be used unless they were bonus actions. When would you choose to throw your boots at an opponent if doing so meant you couldn't swing your sword or cast your firebolt.

Will need to be balanced effectively, but that will come with time and playtesting.

Last edited by Schuesseled; 01/03/20 01:48 PM.