Originally Posted by Tomice
@ Schuesseled:
I understand what you mean, but this seems like an interface issue fist and foremost.
Maybe the bonus action point shouldn't be displayed if you have no suitable action available?
Maybe bonus actions should be a separate list to choose from if you have any?

I agree that some actions may not be a good choice if they prevent you from actually attacking or casting a spell.
Then again, the planned verticality of the landscape might mean that shove is often a good choice (depending on fall damage).
And the throw action is probably strong enough with the physics system (oil+fire, water+lightning,...). If not, some items like smoke grenades might make throwing worthy of our action.

I really wouldn't want to see obligatory boot-throwing after each shot with a bow, though frown
It would be plain ridiculous (even if it was a thrown dagger or stone - why are we using a bow in the first place if throwing stuff was viable for combat?)


That last point - yes! If you run out of arrows for your bow or it gets broken or simply don't have time to pull out your bow in combat you can absolutely throw your dagger (very limited range) and pull out a 2nd one - great! But it's certainly not something you should be doing round after round coz you're gonna run out of daggers fast. It's clearly and action to do so, just as it is to shoot a bow.