Originally Posted by Schuesseled
Originally Posted by Ugmaro


Giving everyone the hide, dash or disengage option as a bonus action



Those weren't bonus actions in the build they were showing off. If I'm recalling correctly the bonus actions available to everyone were:

Jump (One use per combat)
Help (Revive a downed ally)
Some sort of healing wind ability I think
Use Potion
Throw
Shove
Dip

Hide & Dash were actions, they used the normal action point. We didn't see disengage at all, I'm not even sure it was on the UI, so hard to say on that one.

Adding additional bonus actions will require a lot of balancing, some may not work out, shoving or throwing enemies of cliffs seems like the best use of your bonus action each turn for example. That would likely be hard to balance while remaining a bonus action.

If the rogue's cunning action was to be balanced with jump/disengage being a bonus action, it could increase the number of times it could be used instead if others can only do this once per combat, as an example of balancing.

Once we get early access and after a few balancing passes, we'll know if adding these additional bonus actions is a good idea.




Hide was most certainly a bonus action. An example is seen here: https://youtu.be/uYSqQuqCAZI?t=1120 at the linked time he's mousing over hide and you can see it's available. After he uses shove (about 8 seconds later) it's grayed out, meaning he needed his bonus action for that. The other example is later in that combat when the hand hides as a bonus action (the hand only has bonus actions).

And yes, disengage isn't an option at all, even though it should be at least an action possibility (it's only an option as part of the jump thing).

I like that they added the help action (even though as with everything in that list above it's an action and not a bonus action in 5e) but again, it shouldn't allow you to revive someone making death saving throws, only to stabilize them with a medicine check or using a healer's kit. They've veered so far off of 5e rules with their "house rules" that I'd need a whole new rulebook to just understand how things work in their universe - not something I was expecting from a game that wanted to be based on D&D 5e.

Last edited by Ugmaro; 01/03/20 03:30 PM. Reason: medicine check, not nature check - my bad