I fully disagree - a fighter has many options to do things - a typical combo would be to shove an opponent (using one of his up to 4 attacks) to the ground, followed by wailing down on the enemy with several attacks with advantage. Or alternatively shove an opponent up to 4 times to get him to fall off a cliff, options that can be extremely strong. As was mentioned, you could also be a battle master, using maneuvers to do different things, such as disarming.

If you want to play a caster with 78 different spells then play a caster with 78 different spells, there's no need to make every character have 100 magical abilities to use. I enjoy playing in our current campaign with my rogue being a combat medic (took Healer feat and Thief archetype) just as much as I'd enjoy playing a cleric casting 2nd lvl healing word and a cantrip round after round.

Wrote response before your edit: so addendum:
They said it would rely heavily on 5e rules and of course change the few things that are needed to make it into a video game format, not that they would rework the whole thing. I haven't seen ANYWHERE that they said they would take out missing attacks (source pls).

Also, saying that I'm arguing for the sake of arguing is just nonsense. I'm saying my mind, please don't take this to a personal level

Last edited by Ugmaro; 01/03/20 04:19 PM. Reason: Edit to respond to edit