For those people who want to convince you that this isn't BG3, they are literally trying to convince you that 1 + 1 = 3. They want to change the facts because there losing an argument. That's not constructive, it's Baldur's gate 3 because Wizards of the Coast and Larian studios came to an agreement that they will continue the DnD franchise in the Sword Coast and Baldur's gate. Also, the fact that the game will actually visit Baldur's gate at some point and continues a story line set by WOTC.
Now, if you don't like the current story line and live in the past and want to play BG1-2 all over again because of your nostalgia, go ahead. But just because story lines evolved and computer hardware has evolved and we can play games that are better designed then the baldur's gate 20-25 years ago on a computer that is out of date and visuals that doesn't even compare to BG3, that doesn't mean your right to say this isn't BG3.
Larian studios has acquired the right to call it BG3 with a combination of marketing and staying true to the franchise by it's game play. I personally love the visuals of this game because it has evolved in my opinion to a better representation of DnD races, fantasy setting etc... Oh, and nostalgia shoudn't be your only parameter to judge a game, although it is important and there still room for improvement but many of you just seem to be coming off as oh well I want to go back and playing this ..
It's too easy to evacuate any critic as old nostalgic sour.
Many choice of gameplay, ambience and story is a Divinity Style and not a Baldur Style:
- One map for one location to visit with a big world map and the possibility of returning from former areas. The system of ONE BIG Map for one Act in Divinity isn't BG friendly and it's an immersion breacker.
- Incantations for wizard spell!!!!!! Not just click and KABOOM FIRE EFFECT!
- Of course the UI is too close of Divinity. We want an UI with wood and stone, a little more gloomy and traditional.
- "Ahh, the Child of Bhaal has awoken."
A VERY VERY BADASS MAIN VILAIN! Sarevok and Irenicus was deep and very iconic, like Hitchcock said "A good story is a story with a good vilain". I hope Illithid Master isn't the real final boss. I have big hope with Cult of the Dead Three (a very good connexion with the Bhaal Legacy and the new context of DD5).
- A LOT of charismatic NPC Companions and not just 5 or 6 Origin Divinity' style NPC.... And please true ROMANCES and a lot of PARTY BANTERS.
- A very good and long adventure with local issues and not just ultra epic and cosmic issue, it's an other immersion breacker imo. Less epic for epicness and more coherent and realistic background. Less High Fantasy for Millenials and more MEDIEVAL fantasy with historic soul and deep conflicts.
In summary, a good glass of old-fashioned wiskhy in front of a crackling fireplace, an old library and a hunting trophy. Not a smooth and clean atmosphere like the design of the latest iphone.
- Custom portrait and real character sheet.
- A little less colorfull ambience, BG universe is more realistic and less shiny and high fantasy than Divinity.
- Less WTF moments and jokes than Divinity, BG universe is serious and deep with subtle touches of humor like Jan Jansen and Minsc quotes.
An attack of shoes is fun but it's also useless and not the spirit of the licence.
- Please, a true group of 6 adventurers ( During the demo I have seen only 4 slots of characters...).
- Of course, a lot of easter eggs with the BG series (Viconia, Sarevok, events, locations, ...).
- BG Music' style or remix! Even today the first notes of the main theme of BG1 or BG2 still very iconic.
He who breaks a thing to understand what it is, has left the path of reason.