Originally Posted by Sordak
>more realistic weapon sounds

every time, like you're actively out there to trigger me.

No, fuck boring weaksauce sounds.
Not to mention that Baldurs Gate pioneered over the top screenshake and meaty thunks that explode your eardrums for killing people



I'm not sure if I'm relaying the sounds correctly. I don't want boring sounds at all. But I also don't want all the sounds to be similar. It's hard to say what I'm thinking and keep it constructive.

But if I am a new character with little skill and have a plain jane bow and decide I'm going to shoot it, I don't want it to sound the same as if I have a magical godzilla killer torpedo level arrow shooter. If they sound that similar it makes the starter weapon seem more amazing and the amazing weapon seem less?

The best way to describe it is that when I select a character weapon to aim I get this magical hum (that is primary in DOS) and then the attacks sound very similar regardless of power (which is very similar even if not the same). There is nothing exciting or unique about that really.

Can you not have amazing cool sounds that are more unique to the type, quality, amount and even area of damage? And what about Magic? Can we not have incantations and slower cool effects? I don't think I saw a single "magic missile" spell effect. Probably the most iconic of the early spells out there, represented differently (and yet so similar) in all games.

Sorry about triggering you. If you love the animations/sounds the way they are right now, just say so, your not wrong and I won't' claim to say you are and will just accept you think differently than me.

Cheers