Yes, Larian's game is truly just DOS3 done in D&D, and not a Baldur's Gate game.
The UI, mouse cursors, animations in Larian's D&D DOS2 clone are all strictly D:OS2 and have no place in a Baldur's Gate game that is trying to be a Baldur's Gate game and not a DOS2 clone.
The goofy DOS2 action animations for everything in Larian's D&D DOS2 clone really take away from the immersion and sense of integrity in the gameplay footage they showed. All those DOS2 animations are completely insincere and are designed to be such, meant to present the animations as comedic mockeries of their underlying actions to create a sense of light-heartedness and 'it's all play-pretending' to everything that happens.
That's the DOS light-hearted style. And I find it extremely distasteful in DOS and other games that do the same thing, but it is especially incongruous with Baldur's Gate's more serious atmosphere, where the comedy came from some oddball characters and not the primary layer of the game's environment.