''tell me how you know the story has nothing to do with the narrative and/or characters in those 2 games.'' Game director Swen Vincke has said it multiple times. ''your main objective is to get the tadpole out of your head before you die (yes, very light-hearted that).'' Fort Joy was suposed to be a crude place but it felt like a shiny and colorfull summer camp (only the dungeons felt more obscure but still too colorfull and cartoony for a bg series setting) You can tell a story of murder and anihilation but the art style has to reflect it to really show it,no matter the engine or the graphics.