''tell me how you know the story has nothing to do with the narrative and/or characters in those 2 games.'' Game director Swen Vincke has said it multiple times.
Literally 0 search engine results for that phrase or anything resembling it.
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''your main objective is to get the tadpole out of your head before you die (yes, very light-hearted that).'' Fort Joy was suposed to be a crude place but it felt like a shiny and colorfull summer camp (only the dungeons felt more obscure but still too colorfull and cartoony for a bg series setting) You can tell a story of murder and anihilation but the art style has to reflect it to really show it,no matter the engine or the graphics.
And yet, Larian's D&D DOS2 clone has all the visual style including light-hearted histrionical animations of DOS2. So...