''tell me how you know the story has nothing to do with the narrative and/or characters in those 2 games.'' Game director Swen Vincke has said it multiple times. ''your main objective is to get the tadpole out of your head before you die (yes, very light-hearted that).'' Fort Joy was suposed to be a crude place but it felt like a shiny and colorfull summer camp (only the dungeons felt more obscure but still too colorfull and cartoony for a bg series setting) You can tell a story of murder and anihilation but the art style has to reflect it to really show it,no matter the engine or the graphics.
It's supposed to be a crude place, yes. I missed some "clutter" and murder in the fort joy camp (there was only 1 straight up murder for no reason, count me disappointed) but apart from the dungeons and the internment camp itself it's not really supposed to be crude and dark. If you don't like the art-style that's one thing, but claiming the game has the incorrect tone based on a sunny beach is like claiming there are no sunny beaches in the world. Besides, if you've ever actually seen a horrible scene IRL, you can appreciate how odd it is to see a pristine forest or a sunny beach after that. The mental shock that disconnect brings is... something special.