I see, now I'm a liar as well and you're incapable of providing a shred of proof to the last argument you're clinging to. Claiming something is absurd does not make it absurd. You, sir, have the vocabulary that allows you to make any point you wish in a sentence so short you'd make pretty much anyone impressed - instead you're using it to obfuscate any meaningful points with long words and even longer sentences. I think I'm done with this debate with you since your modus operandi is personal attacks without actually backing up a single statement.
You are a liar because you lie. That's how words work - for someone who uses them truthfully, anyway, which you don't.
Larian have said that their D&D DOS2 clone doesn't carry on the story of BG2 and doesn't include its characters. And I have pointed out that Larian's D&D DOS2 clone is a sequel to Descent Into Avernus which doesn't relate to the story of BG1 and BG2 and takes place hundreds of years after BG2. And I have said that if I come across Larian mentioning it again, I will post it here.
Your every attempt to cover your ongoing mistakes is to further peddle absurdity, strawman arguments, and disinformation. From the beginning you stuck your foot into your mouth and proceeded to do the same thing over and over, being refuted at every turn. You were done here before you started.
And you still show no signs of having actually read my post that you tripped and fell over:
Originally Posted by Delicieuxz
Originally Posted by Ignatius
I'm sorry, but this doesn't make a great deal of sense. Power says what 'Truth' is, and the power here is WOTC, who own the IP 'Baldur's Gate'.
Larian have stated that they have control to choose what their D&D RPG game is, and that they chose the TB combat system because they were afraid of taking risks after the success of D:OS2 (hence why they've basically just copy-and-pasted D:OS2 into D&D and made minor changes, while greatly over-exaggerating the significance of the minor changes and additions):
The choices that we made are ours. Why did we go for turn-based instead of real-time with pause? Because D&D to us is a turn-based game and we're really good - or we have become really good - with turn-based combat. So that, I think, is one of our strengths, and trying out real-time with pause for now, just because the originals were that? It's a big risk. Because the team would have to think completely differently, our combat would be completely different. And we didn't really feel good about that. Normally we do try out a lot. Normally we try out a lot before we make a decision, but with real-time with pause and turn-based we didn't, we just said "Okay it's just gonna be turn-based."
So, Larian is really just using the "Baldur's Gate" name as a husk to fill with a D&D D:OS2 clone, exclusively for the purpose of sales (that's what the "it's a big risk" remark refers to). It's a cash-grab.
BTW, TB games have on average been performing worse than RTwP games. And Larian's D:OS2 didn't come close to the amount of sales RTwP legend Dragon Age: Origins did. So, really, there is only a single big hit TB game while RTwP games are on average performing better.
Wasteland Remastered and Torment: Numenera tanked in sales and are unpopular. More people own Pillars of Eternity on Steam than own Wasteland 2 on Steam. When PoE 2 had TB added to it, its sales didn't improve at all and its Steam user rating didn't increase by even a single percentage-point. Pathfinder: Kingmaker is currently more popular than any TB game outside of Divinity: Original Sin 2. And Dragon Age: Origins (3.2 million copies sold in 3 months) greatly outsold Divinity: Original Sin 2 (1 million copies sold in 2.5 months).
So, TB games are not particularly popular and they have a higher failure-rate than RTwP games. It is only D:OS2 which has been a big hit in the TB genre.
Larian have become superstitious slaves in the wake of the success of D:OS2 and traded their integrity for the comfort and sales of an echo chamber of D:OS2 fans. So, there is literally no justification to using the "Baldur's Gate" name, when Larian's upcoming D&D RPG has as much in common with the Baldur's Gate series as
1. a person, as an artist or writer, who exploits, for money, his or her creative ability or training in the production of dull, unimaginative, and trite work; one who produces banal and mediocre work in the hope of gaining commercial success in the arts: As a painter, he was little more than a hack.
2. a professional who renounces or surrenders individual independence, integrity, belief, etc., in return for money or other reward in the performance of a task normally thought of as involving a strong personal commitment:
Larian's "Baldur's Gate 3" has not even the faintest tiniest shred of relation to the Baldur's Gate series in character, experience, or gameplay and yet they're exploiting the name with a D:OS2 clone set in D&D for the purpose of the money doing so can make them. Larian have sold-out and literally become a hack developer for the sake of monetary gain.