Originally Posted by kyrthorsen


It is an objective fact that Larian has been marketing DOS3 under the name of BG3.

People have the right to complain, not everybody is a fanboy, some of us have critical minds.

I think you have a very different usage of the statement "objective fact" than the vast majority of people would. They're utilizing another game's engine and some of the assets, however, this hardly qualifies the entry as a "DOS" game rather than a "BG" game.

If this game utilizes the Baldur's Gate lore, setting, races, etc., then it's a Baldur's Gate game. The game could quite literally be an FPP entry, but if it's confined within the BG universe, then it's a BG game and if this game builds upon the story and lore of the prior entries in a meaningful way to be considered a sequel, then it's even something that could reasonably be called "BG3".

The "fact" of the matter is that a lot of people are upset that this game is saving time and resources by using the assets of another game, or that this game plays more to the strengths of the developers making the entry, but that has absolutely no baring on whether or not this game would be considered "Baldur's Gate".

I'll say these things:
1.) It makes sense for the developers to use turn-based as a mode for combat because it's both easier to balance for, fits perfectly with the ruleset and it's something they're experienced with and accustomed to. For some that's a turn off and for others it's an improvement, but that's neither here nor there. This situation is a lesser example of Fallout NV which was developed by the original developers.

2.) The game is very early in production. They hinted towards bugs needing fixing, problems with the UI and adjustments that can be made. Ambience from color schemes, saturation, etc., is very easily adjustable as evidenced by user modding of other major games. These adjustments can likely be made to the game still.

3.) I agree that there are some things that share too much of a similarity due to asset sharing. This is both to the benefit and detriment of the game, but with so little of the game shown and with so much left to do in terms of developing the game, it's a bit too early to start pulling out the torches and pitchforks.