The off/manual/auto setting looks good

Then comes the problem that something could trigger several possible reactions.
Should players sort reactions in a list and the game uses the first usable entry in this list (bad if you want to use a different one in this event)
or you get a list with possible reactions for this situation (bad for multiplayer if you have to wait for another player even if it is not the turn of that player.


groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi: