Originally Posted by Nyxery
Tech department seems to be doing not so good - they are after all reusing old engine

The game engine has been, and is being, significantly updated (moreso than from Dragon Commander to D:OS or D:OS to D:OS 2).


Originally Posted by Nyxery
and why the demo resembles DOS so much

The graphics for the character models, environment, etc, are all improved, the camera system has been updated (some of which is in progress).


Originally Posted by Nyxery
technical issues like non-functional saves (whic I'm guessing they broke while trying to cram in the dnd ruleset)

With significant overhauls of the engine, things like the save system have to be redone, as well. It isn't just the in-game mechanics that changed. The same was the case with the previous games, though it was mostly functional in the prototype builds when D:OS and D:OS 2 were first shown, in or leading into the respective Kickstarters.


Originally Posted by Nyxery
And since DOS it seems even that creativity is gone and all they do now is TB

Since D:OS all we've done is RPGs, as well. If that's an argument for RTwP, it's an argument to be creative with the genre, as well.


Originally Posted by Nyxery
both DOS and DOS2 had balance issues

And Divine Divinity's end game...


Originally Posted by Nyxery
Also they like to harp on missing attacks in RPGs and how bad it is

The only people I've seen harping on that are those who think any concern over missing too much means the enviable destruction of the entire system.
A single miss is slower in turn based, but real time combat can be slow, tedious and/or annoying with too much missing, as well.