Baldurs Gate 1+2, Dragon Age Origins and Pillars of Eternity 2 do not have random items, all loot is fixed. I think the same is true for most games of this genre. Pillars of Eternity 1 had most loot fixed, but a small number of items was semi random: At some places you could find one of different items depending on which day of the month you had. Very annoying in some cases, like getting the gloves that let you attack faster.
I think the random loot is a typical Larian thing. Their first game Divine Divinity had the same combat style as Diablo. Both Divine Divinity and Divinity 2 were single character action RPGs were you bash or burn enemies every few seconds. There it is OK if enemies drop random stuff and you buy and sell new stuff all the time.
When they switched from single character action games to turn based RPG with a full party they should have changed the loot system from random stuff in every barrel to hand placed magic items and artifacts.
I would like something where they combine the combat of Temple of Elemental Evil ( some people say it is the best DnD rule adaption, but its 3E) combined with the humor and origin characters from Larian.

Prof. Dr. Dr. Mad S. Tist

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already