I'd say it's visuals, animation and skill-design that makes this game look like a DOS 3, but not the turn-based system and else. BG3, to my opinion, should have less brightness, less sparks, less glister. And sounds of skills are so resembling.. I don't know how they should do this, but it's just DOS style of "set-ready-go" for spells and skills.
And for the turn based, I've heard it will be party vs party system of initiative, which is dumb, to my opinion. It would force players to boost dexterity to make their turns come first. Why don't keep it table-top alike, since they want the game to resemble it as much?
And for jumps, that everyone mention, those should actually get rough checks and low results get punished much. Like falling unconscious, breaking leg ect. This could make it 'highrisk-highreward"
Last edited by asirisprime; 03/03/20 03:32 PM.