Larian Banner: Baldur's Gate Patch 9
Previous Thread
Next Thread
Print Thread
Page 2 of 3 1 2 3
Joined: Mar 2019
addict
Offline
addict
Joined: Mar 2019
Originally Posted by Abits
I really think people feel it's not BG3 much more than they think it's not BG3


Yeah, for sure. And that's the problem. Feelings might seem to make sense to the person feeling them, but to others, they're not helpful without articulation. Otherwise, it's just a guessing game.

Joined: Mar 2020
veteran
Offline
veteran
Joined: Mar 2020
Originally Posted by Emrikol
Originally Posted by Abits
I really think people feel it's not BG3 much more than they think it's not BG3


Yeah, for sure. And that's the problem. Feelings might seem to make sense to the person feeling them, but to others, they're not helpful without articulation. Otherwise, it's just a guessing game.

Agreed.
I have two more points in the matter, that might make this discussion more productive:
1. I think the fact that Larian teamed up with wizards of the coast is a very good (even a great) thing. Larian is very good in telling interesting stories and creating complex characters, but are terrible when it comes to building worlds and creating lore. the fact they are working within the boundaries of a well established world with well established rules, and are supervised with people that will make sure there are no major inconsistencies between the story they wish to tell to the history and the way the world in which the story takes place works is a huge step in the right direction for them.
2. I'm pretty positive there was no way to satisfy 20 years of expectations for BG3, so perhaps a different name would have been better.


Larian's Biggest Oversight, what to do about it, and My personal review of BG3 EA
"74.85% of you stood with the Tieflings, and 25.15% of you sided with Minthara. Good outweighs evil, it seems."
Joined: Feb 2020
journeyman
Offline
journeyman
Joined: Feb 2020
Originally Posted by Bercon
Saying that Larian can't make anything except D:OS like games is just idiotic. If you did the bare minimum research into games Larian has made, you'd see large variation of different styles of gameplay they've put out.


Yes and only dos games were very good.

Last edited by ThreeL; 04/03/20 05:57 PM.
Joined: Mar 2020
Banned
Offline
Banned
Joined: Mar 2020
The one thing that both Gary Gygax and Dave Arneson actually agreed on when they were developing D&D is that "D&D is not chess, it is a collaborative story telling game."

It was Gygax who was the "rules lawyer" of the two, and Arneson was all about the adventure.

Joined: Mar 2020
veteran
Offline
veteran
Joined: Mar 2020
Originally Posted by kungfukappa
The one thing that both Gary Gygax and Dave Arneson actually agreed on when they were developing D&D is that "D&D is not chess, it is a collaborative story telling game."

It was Gygax who was the "rules lawyer" of the two, and Arneson was all about the adventure.

DOs2 is a great adventure.


Larian's Biggest Oversight, what to do about it, and My personal review of BG3 EA
"74.85% of you stood with the Tieflings, and 25.15% of you sided with Minthara. Good outweighs evil, it seems."
Joined: Mar 2020
Banned
Offline
Banned
Joined: Mar 2020
Originally Posted by Abits
Originally Posted by kungfukappa
The one thing that both Gary Gygax and Dave Arneson actually agreed on when they were developing D&D is that "D&D is not chess, it is a collaborative story telling game."

It was Gygax who was the "rules lawyer" of the two, and Arneson was all about the adventure.

DOs2 is a great adventure.

I really never liked the DOS games. I found them boring with generic plastic wrap textures and lighting.

Joined: Mar 2020
veteran
Offline
veteran
Joined: Mar 2020
Originally Posted by kungfukappa
Originally Posted by Abits
Originally Posted by kungfukappa
The one thing that both Gary Gygax and Dave Arneson actually agreed on when they were developing D&D is that "D&D is not chess, it is a collaborative story telling game."

It was Gygax who was the "rules lawyer" of the two, and Arneson was all about the adventure.

DOs2 is a great adventure.

I really never liked the DOS games. I found them boring with generic plastic wrap textures and lighting.

So it's a bias thing then? I can speak for myself and say that I am biased because I think Larian did good job with most of their games that I played and especially good job with DOS2, so I'm not worried.


Larian's Biggest Oversight, what to do about it, and My personal review of BG3 EA
"74.85% of you stood with the Tieflings, and 25.15% of you sided with Minthara. Good outweighs evil, it seems."
Joined: Mar 2020
Banned
Offline
Banned
Joined: Mar 2020
that is generally how preferences work, yes.

Joined: Mar 2019
addict
Offline
addict
Joined: Mar 2019
Originally Posted by kungfukappa
I really never liked the DOS games. I found them boring with generic plastic wrap textures and lighting.


Well, that's a problem you aren't going to get solved. Larian is making this game, and if you don't like their style (which I most certainly did), I don't know why would expect anything else. Yeah, it's called BG3; but did you really expect them to scrap everything they've successfully built their reputation on? If anything, go yell at WotC for choosing Larian. It won't change anything, but at least you will be directing your comments to the right place.

Joined: Mar 2020
veteran
Offline
veteran
Joined: Mar 2020
Originally Posted by kungfukappa
that is generally how preferences work, yes.


So would you agree that this is the main reason you are not thrilled about how bg3 is turning out to be, more then everything else?

Last edited by Abits; 04/03/20 06:22 PM.

Larian's Biggest Oversight, what to do about it, and My personal review of BG3 EA
"74.85% of you stood with the Tieflings, and 25.15% of you sided with Minthara. Good outweighs evil, it seems."
Joined: Mar 2020
Banned
Offline
Banned
Joined: Mar 2020
Who said I was expecting anything? I am just taking part in the conversation, chum. No need to be so aggressive.

Joined: Mar 2019
addict
Offline
addict
Joined: Mar 2019
Fair enough. No foul intended.

Joined: May 2019
veteran
Offline
veteran
Joined: May 2019
Originally Posted by Emrikol
Originally Posted by kanisatha
Combat is NOT what D&D is about. It is roleplaying.


Ah, the old "tastes great/less filling" debate. At the very least, I would say it's 50/50 in general. Even so, what do you mean by roleplaying? Does that mean good story telling, actually trying to act/verbalize your characters, or both? If we limit roleplaying to story only, I would put it 70/30 combat to roleplay (if I really want a story, I read a novel). If by roleplay you mean acting and such ... man, I will try to be nice. 100/0

edit. And yes, exploration is vital (perhaps a sub category of story, if it's done well)

Seems very clear it's all about the combat for you.

For me, I have never played a PnP session of D&D where combat was any more than 25% of the game. That's what D&D means to me, up to and including having ways to avoid even that little bit of combat in the game.

Joined: Mar 2019
addict
Offline
addict
Joined: Mar 2019
Originally Posted by kanisatha
Seems very clear it's all about the combat for you.


All? No. Heavily? Yeah

Originally Posted by kanisatha
For me, I have never played a PnP session of D&D where combat was any more than 25% of the game. That's what D&D means to me, up to and including having ways to avoid even that little bit of combat in the game.


And that's cool. But why assume that's how the majority of people are? If they were, how did games like Diablo get so popular? If you make a list of high selling RPGs based heavily on combat against those with very little combat, I think it would be very imbalanced in favor of the former.

Joined: Mar 2020
Banned
Offline
Banned
Joined: Mar 2020
It's also important to know that BG was meant to bring the D&D type of game to computer gamers who were already playing Diablo, C&C, Half Life, and other ostensibly RealTime type games.

Joined: Mar 2019
addict
Offline
addict
Joined: Mar 2019
Originally Posted by kungfukappa
It's also important to know that BG was meant to bring the D&D type of game to computer gamers who were already playing Diablo, C&C, Half Life, and other ostensibly RealTime type games.


There were plenty of actual D&D computer games before BG1 (e.g Pool of Radiance).

Joined: Feb 2020
Location: Germany/France
apprentice
Offline
apprentice
Joined: Feb 2020
Location: Germany/France
Originally Posted by Delicieuxz

Now, regarding this:

Originally Posted by Wiborg Sturmfels
Since the outcry was predictable, I wonder why it was done anyway. Maybe Swen/Larian Studios had no choice. It is no accident that WotC released a new campaign for the Dungeons & Dragons tabletop game: Baldur's Gate: Descent in Avernus last year when Baldur´s Gate III was announced. It tells what's happened since Baldur's Gate II and plays 100 years after Baldur´s Gate II. It could be that the title "Baldurs Gate 3" was certainly a mandatory requirement for the game from Wizards of the Coast. No Baldur´s Gate 3 game, no D&D licence. In this case Swen had no chance to name the game "Baldur´s Gate: NamedItWhateverYouLike" and was forced to use the Baldur´s Gate 3-name. But maybe it was a strategic sales decision just to bring the D:OS identity to Baldur's Gate as a franchise because Swen think Baldur's Gate 3 will reach more people than Divinity will have done. Like he mentioned here at 3:30

I think it's pretty clear what happened. Larian said they approached WotC and that it took a lot of convincing to get a license to make a Baldur's Gate game. So, they went out of their way to use the Baldur's Gate title.

Larian have said that their decisions regarding their D&D DOS formula game have been made by themselves, including the type of combat it has - and that they chose to do DOS combat in their "BG3" because they don't want to take any risks (so why take on a different series?). So, they would be able to make a game that resembles the Baldur's Gate series but they have chosen by themselves to not do that.

Swen has said that they are using the Baldur's Gate name to promote their DOS formula and hopefully get more people playing their DOS games. That is a clear statement of motivation for Larian to call their D&D game "BG3".

Larian helped write Descent Into Avernus to make it a prequel to their D&D DOS formula game.

There is plenty of information from Larian confirming that Larian are not bystanders and victims in the decision to make a non Baldur's Gate series game but co-opt the series name to exploit the series' fans and promote Larian's Divinity brand. Larian have said their choices regarding "BG3" are theirs and that they want to do what they're doing for the reasons stated above.



It makes absolutly sense from a companies view.
If you make a game called Baldur´s Gate 3 you can use it over and over again.

[Linked Image]


But Larian Studios have to be aware not to pay a too high price for that. I think it makes a difference for Larian Studios whether you go down in history as the company that made a worthy successor to Baldur's Gate 1 + 2 or just as a company that developed a Baldur's Gate game but disappointed the fans. Fans are old and young payers but of course the name Baldur´s Gate 3 appeals to the old school players. Larian Studios "player-base" which are people in their teens and 20s weren't even born at Baldur´s Gate release.
Don´t get me wrong, you can´t be everybody´s darling, that´s for sure. It´s nothing wrong to go new paths but a player must "feel" a Baldur´s Gate 3 as a Baldur´s Gate game. A Witcher games doesn´t feel like a Elder Scrolls game and a Baldur´s Gate 3 shouldn´t feel like a Divnity:Original Sin game. I wanted to highlight at this point the "BG3 Fact sheet" that you can download here. This gave me a total Baldur's gate feeling.

Last edited by Wiborg Sturmfels; 04/03/20 08:50 PM.
Joined: Mar 2020
Banned
Offline
Banned
Joined: Mar 2020
TB games made by SSI yes, that were generally only played by proponents of D&D to begin with. The point being that BG expanded that audience to people who never played D&D.

Joined: Mar 2019
addict
Offline
addict
Joined: Mar 2019
Originally Posted by kungfukappa
TB games made by SSI yes, that were generally only played by proponents of D&D to begin with. The point being that BG expanded that audience to people who never played D&D.


You might be right about that (source?). But why would that be important?

Joined: Mar 2020
Banned
Offline
Banned
Joined: Mar 2020
Originally Posted by Emrikol
Originally Posted by kungfukappa
TB games made by SSI yes, that were generally only played by proponents of D&D to begin with. The point being that BG expanded that audience to people who never played D&D.


You might be right about that (source?). But why would that be important?


Because, in a way, Larian and Wizard are choosing to eschew those people in favour of table top D&D players who already play D&D in order to sell DOS formula games.

Go to my thread (I know i screwed up and it should have been in here). The second post has a link to an interview on The Ringer. best interview I've found with the original Bioware crew. It has those facts in it.

Page 2 of 3 1 2 3

Moderated by  Dom_Larian, Freddo, vometia 

Link Copied to Clipboard
Powered by UBB.threads™ PHP Forum Software 7.7.5