... whereas it's so easy to put in those crates some basic stuff (basic standard sword, a few coins, etc.) that players identifies immediately and can take to sold (a little rewarding, no time lost).
And every 10 or 20 crate/loot (and in specific places), player finds some special item:
* either a standard one ("sword +1") that he easily knows if he needs it (rewarding and little time lost)
* or a unique & great one that he will check carefully (very rewarding, time gladly spent on it)

Last edited by Gaddy; 03/03/20 08:44 PM.