I totally agree with Tuco.
@Gaddy: There is no reason why you should find a magic weapon in every 10th or 20th crate.
When I saw the gameplay video there was another thing I was woriied about.
At the very beginning you walk from the starting point to the meeting with the cleric. On this way he finds many crates and bodies and each of them had several items, including several weapons and armors. At least none of this was a magic artifact, but usually DnD does not only give you very few magic items in the beginning, but also a rather low number of items in general. This flood of items is typical for Larian, but unusual in DnD.
Lets look at the beginning of BG1. You start with a quarterstaff and a few coins. These coins are enough to buy a generic weapon you are profient with, a generic light or medium armor and maybe a simple health potion, thats it. For the first few levels you fight some animals who drop nothing except maybe a pelt, some goblins with a generic axe or bow+arrows and maybe some bandits with a leather armor and a sword. Thats it and thats typical for DnD.
A normal game master would never have 3 intellect devourers as first encounter for fresh lv1 char and a group of 4 bandits (2 melee + archer +mage) as second encounter seems quite challenging. OK, to be fair this is a computer RPG where the player can min max his char as much as they want and the player can reload if they die, so a bit more difficulty is OK.

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