1)
Drow description from the demo: "Those that flee to the surface must mask themselves or be treated as monsters". I'm really hoping that Larian will not mess this up and make an "attack on sight" AI script thing for Drow as with Fane in DOS2. Would many attack a drow on sight? Yes. But in Faerun (feel free to disagree), many would also NOT CARE. And many would find it intriguing even. Should it result in instant combat some places? Sure. Unique dialogue or options other places? YES!
What if I want to explore the RP aspect of an unmasked drow? Will Larian prohibit this experience by some artificial simplicity like Drow=0 or Drow=1 and if 1 initiate combat? Just want your thoughts on this. I love Drow (not the traitor Drizzt type, but they count equally for this in principle). And I'd hate for so much roleplaying possibilities being flushed down the toilet for being forced to wear a mask always.
So the concern is this. Will the "Have to mask themselves..." severely limit RP, for good and worse in relation to your character's well being? I want to be smart about when I mask myself, and live (or die) with the consequences when it was a bad idea not to.
2)
The second concern is this. There's probably a lot of Drizzt fans out there that want to play benevolent or "redeemed" Drow. But what about those of us that wants to play a proper Drow loyal to his or her house? This is like... the first real chance I have in a video game to RP a drow which might have the option to steer the story into a dark place (for the surface dwellers) in that the ending will benefit his/her house or the Drow as a whole. It would be a monumental waste if this wasn't possible IMO.
I'm super hyped about being able to play a Drow. Also, equally concerned about the wording of having to be masked. A Drow should NOT (imo) always have the same negative reception as humanoids would have to a walking dead in DOS2. Any thoughts on this?