My first statement was: "But Larian aren't making anything that resembles the Baldur's Gate series in any way. So how can it be said that Larian are the most suitable developer to deliver precisely what they have no interest in delivering and are literally not even attempting to deliver?"
So from this we are supposed to know you mean DOS2 doesn't resemble BG instead of that BG3 doesn't resemble BG1 & 2? If you say so. So okay then, how then does DOS2 not resemble BG? If Larian was making BG3 with a UI that blocked off one third of the screen, would it more resemble BG1 & 2? If they didn't use the "goofy" animations (as you think them) but instead used pixelated figures would that make it more resemble BG1 & 2? What?
False. I have given ample specifics, including in the very post you are quoting.
Like what? This?
Having experience and a large budget counts for nothing if it isn't applied towards making a game that is faithful to the Baldur's Gate name.
What does "faithful" mean? Oh, the irony of you accusing me of going in circles.
But the things you ask for details about have been discussed and detailed extensively on the forums in recent days.
If there is such an abundance of extenstively details answers on the forums, can't you simply copy and paste a few here? I have read though a lot of the stuff being posted; I don't see it. So again, please paste a few of what you think are "detailed" explanations of what should be done so BG3 resembles the originals.
Another poster who seems to agree with you at least gave such reasons as darker colors, no beaches, and dismemberment as examples of what they mean. I have yet to read anything specific from you, in any of your posts. The best I can find is you think TB will create a more cramped space, which is just asinine. In fact, Larian's system of including the ability to climb and jump does the exact opposite (which doesn't necessarily have to do with TB ... cramped or open spaces has nothing to do with TB vs RTwP).
You mention that this your chance to reach the devs to affect change. Good! Do so. What would you suggest? Based on a quote you posted, they already think they are doing so, so you need to do more. You need to exactly state what you think they should be doing. Help them understand, in excruciating detail if needed. Give examples of what the gamplay should be like, what the environment should be like, what the vibe should be like, and what visuals should look like (using the general categories you mentioned). Elaborate man, or at least, repost here or link to other threads wherein you think you did so.