I agree, I love open world and we don't know if BG3 will have to a certain extent that exploration option since we haven't seen an in-game map yet either. But even an open world exploration should have some rules.

1. I wouldn't want to pick up a side quest (aside from the main quest) and end up wiping because there was no way to tell that the encounters were 3 to 5 levels higher than you.

2. Exploring the wilderness or areas of interest should be rewarding and not only for treasure hunting but for crafting by gathering materials.

3. Make use of heroes skills or a combination of (survival / perception / investigation / religion / nature) to find hidden areas or track down objects or bounties etc..

4. Camping mechanics to survive long journeys.

5. Don't make the main quest timed so we can have time to explore (after removing the tadpole from our brains) .

Last edited by Braveheart; 04/03/20 04:22 AM.