Originally Posted by Emrikol
Atmosphere

Don't confuse better graphics with being bright. Sure, Dark Souls has good graphics with a "dark" mood. But it's Forgotten Realms, not Hades.

As for DOS2 being too cutesy or whatever. There are bodies and body parts everywhere. At the entrance to Fort Joy an npc is forced to cut out her own tongue before being obliterated. There is a shakedown by thugs inside. A torture chamber inside the keep. It's not a bright and cheery atmosphere at all.

Characters

I was never into the whole vampire thing, so I can agree with you there. But some people really dig it; and they do exist in D&D, so there is room to play with it. And the characters in BG1 & 2 being more interesting than DOS2? Maybe? Probably? But will the characters in BG3 end up not being as good as BG1 & 2? We just don't know.

Dialogues

It's not a novel. There needs to be a certain level of curtness to the conversations. As for the quality of the voice acting and such as seen in the demo? I thought they did a great job.


Humor

Humor can and often does go wrong. So, yeah, minimize or eliminate it. With ya.


Gameplay/Animations

The animations are fine overall. The jumping thing? Could be better, but nothing to get worked up over. It's really a petty detail.

Four party members? No big deal at all with DOS2. How will it work with D&D rules? Can't really say, but are you saying the only viable D&D party is a party of six or more? I doubt it.

General thoughts

Similar beginning is lame, I agree. But again, nothing to get worked up over. You move past it quickly enough. It's what follows that matters more.

Over the top feeling? I don't know what you mean.

Origin stories only add some depth. Most games give you one background (like BG did) or none at all. I don't see the problem.

Quote
think deeply what Baldurs Gate is


Unless you are just summarizing what you have so far written, what "Baldurs Gate is" is too subjective.


All in all, though, I appreciate you trying to be thorough in explaining how you feel.



That's what I tried to explain. Even the beginning of the demo is by its content not a nice shiny situation. There is alot of blood, there are little brains attacking you, fire etc. but you just don't feel like it's a dangerous situation. The graphics on their own are not bad, but actually much too clean, which results in a much happier atmosphere than intended.

Yeah let's see, but also that of cause he is playable they needed a vampire who is not affected by light - what a coincidence that this is the effect of the mind flayer.

Yes its not a novel, but iam expecting that characters don't act like they know that they are in a videogame. They came from this horrible experience, nearby died and all they say is "oh its you, let's find a healer". Great dialouge.

I just say about the partysize, that when you have 15 classes you can't mix so much as it was possible in BG. For propper playing you need at least 4 in D&D.

I really don't know why origin characters add deepness in the game. I see just a huge disadvantage when you create your own character. Why they can't just make the special background choose able like in Dragon Age Origins? That way you would be able to choose an extended background without beeing forced to play a pre-made one. Especially you see before playing the game every possible partymember.