Originally Posted by Ellderon
Originally Posted by Gmazca
Originally Posted by Dark_Ansem
Slash?


It looks like Larian wants to make each weapon type have a certain flavor. Bows have "Pin Down," swords have "Slash," etc. Just a way to add a bit of extra style.

However, I don't think a rapier should have "slash" considering it's a piercing weapon lol.


Agreed.
Personally, I think D&D has a lot of flaws.
Weapons reach should have more of an effect. A simple thing would be reach difference giving bonuses/maluses.
fist - reach 0
knife/shortsword - reach 1
shortsword/mace/hammer/axe - reach 3
sword - reach 4
longsword/two-handed axe/mace/ short spear - reach 5
zweihander/spear - reach 6
hlberd/pike - reach 7

A guy with a spear would have a big advantage over a guy with a dagger (6-1 = 5 difference in reach, for a 5 THAC0 penalty), but little to no advantage against a guy with a greatsword (6-6 =0, no bonus or penalty)



Then again, I've been out of the loop for a while, I'm not sure what changed. Maybe something like this is already in.


Good idea in theory, but I do not think it would work because:
- Computer RPG are not realistic combat simulations. I think "Die by Sword" tried to simulate realistic combat but I did not get along with the controls.
- If we consider the game as realistic combat simulator (it is not) I would say a fighter with a pike is good in keeping a fighter with a dagger at distance, but when they are very close the guy with the dagger has the advantage.
- If you are interested in this you might look at some roman gladiator fights, e.g. one guy with armor, shield and short sword vs an unarmored guy with spear and net.


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