I admit I mostly played BG games with custom characters, not only my main characters, but the others as well.
It fitted in either with names and classes my friends played in Table Top or matched the fantasy fiction I was writing and it was fun to imagine it was me and my group in these adventures.

Now that means you miss out on scripted conversations and party interplay, but back in BG1 and 2 it was ok to do so after having played through once with the written characters. Other times i would do a blend. That was possible with a party of 6 characters.

With 4 and with so much work put into origin/important NPC's, I am loathe to play with a custom party (if that is even possible!), though I am certainly going to play with a fully custom main character.

Neverwinter Nights 1&2 annoyed me with their party size (or lack of), but at least in NWN2 you could the party up to 4 iirc by the time you got to the later acts.

I believe I read here that 4 was the number chosen for Multiplayer purposes?! Which I can understand, but as a SP experience I admit I would prefer 5 or 6.

I haven't yet seen anywhere whether the party might not be a split thing where characters stay back at camp whilst your party of 3 or so went out and could change out who comes with you in each "mission". Not overly a fan of that, but it is one solution. Better would be that you cross paths with interesting characters multiple times until you either take them or they go their own way (maybe even being against you later on).




Last edited by Riandor; 04/03/20 02:30 PM.