Originally Posted by Emrikol
Originally Posted by Melkyor95
Originally Posted by Emrikol
Being in a DOS game gave me, and I am sure many many others, of being in a D&D game (even with it not being based on the D&D rules).

I find this remark contradictory.
If you find that the game you are playing is not based on D&D rules, how can you feel like playing a D&D game?

The only way to get the feeling of playing a D&D game is to play a game that reproduces D&D rules as closely as possible.


Yes, and one of the central rules of it is TB. D&D was more than the lore, the items, the classes, etc. TB combat with the ability to do use your environment are crucial elements to an actual D&D game. DOS2 delivered that in a way that BG1 & 2 was and is not capable of. Hence, DOS2 plays more like D&D than a lot of D&D titles. With BG3, we'll be getting the best of both worlds.

That's not true at all. You can play a tabletop D&D session without a single combat encounter. Combat is NOT what D&D is about. It is roleplaying. And in fact, if anything, this is a huge part of my criticism - that today's D&D has become too much about combat at the expense of roleplaying. If combat went back to being much less central in cRPGs, then the whole debate about the nature of the combat system might become moot. And extending that here, if combat was only a small part of BG3, and that is exactly how I would want the game to be, then I will not care as much that the combat system is something I don't like.