There are many topics like this in here. Seems like as good a place as any to hop in.

Firstly I think the general claim that this game is too much DOS2 and not enough BG3 is very vague and not clear enough. I get how this game is similar to DOS2, I don't get how it is so much different from BG (aside from how it looks), and if it is so much different then this imaginary BG3 everyone seems to picture in their mind, how so (a preposterous claim, I'm 100% sure every fan has a very different vision of BG3, which is, I think, the root of the real problem).
Planescape: Torment, Icewind Dale, and Fallout were all made in the same engine and are similar in many ways. But if there is a good engine that the developers know and can suit their needs, I don't see a good reason to make radical changes....

You could claim you hate the turn system, and this is a legitimate claim, but other than that, I think it makes a lot of sense that Larian will use a crpg engine to create a crpg... other than go back and design some anachronistic game I don't see how can it be closer to BG design wise

About Larian incapable to make different game - absurd... this is perhaps the most experimental game company I know

Last edited by Abits; 04/03/20 04:59 PM.

Larian's Biggest Oversight, what to do about it, and My personal review of BG3 EA
"74.85% of you stood with the Tieflings, and 25.15% of you sided with Minthara. Good outweighs evil, it seems."