On the debate of random vs placed, I would also predominantly prefer placed magical loot, especially for the really cool stuff.
There was a real satisfaction of knowing that if you were insane enough to take on Drizzt Do'Urden in BG1 and WON, you always got some really cool gear and you knew what you were going for. Randomising that would suck (especially as it was an insanely tough fight).
I wouldn't be against randomising magical or non magical loot in chests as long as there were limitations, I .e. if it's a hidden location that contains a ring of +1 Strength, then I don't mind if next time it's an amulet of +1 Dex or something equally of value/power.
I am not a fan in this series of introducing Diablo style loot systems, especially given that combat in a turn based scenario isn't as quick to come by.
I also dislike cheapening shops/vendors to the point of worthlessness. Sure it always happens at some point, but especially at low levels I do not want to be ignoring vendors in the knowledge that my next encounter will likely give me something better than the shop has.
Certain shops and people should have powerful stuff that I want to acquire through wealth, stelath, combat!
So Predominatly placed, a degree of random is ok by me and I am happy for Magical stuff to be rare. Nothing wrong in using a Bastard Sword +1 for several hours, I like my gear to be memorable... You know like, man that Chaim Mail +1 and I got through some tough fights, I will miss it, but hello New Sparkly Magical Armour X.
Agreed. I really like small variances in gear, so that you can use what you like longer. Or can upgrade it.
That normal longsword you found early on? Why not being able to take it a smith and pay to have it enchanted? Why not have it grow with you trough deeds (Like Cerra Sumat)?