1. You saw next to none of the game. Nobody so far has been able to actually quantify this to me in a way that didn't sound like "Why doesn't this look and sound like a 20 year old game that had half of it's design choices made out of necessity rather than preference?"
2. It's a big deal to you, and a very vocal minority. It's a big deal TO YOU. And guess what? Most people care way more about a 5e DND game "Set in the BG world" (Which isn't actually a thing. Baldur's Gate is a city. In Faerun. It's been revisited in all sorts of other media, and those 2 games don't have a monopoly on it).
And the very idea that they should go through the trouble of letting you play Turn-Based or RWTP is just...unreasonable to the point of almost being arrogant. It's not flipping a switch, dude.
I'm genuinely sorry that you can't look past nostalgia and unfounded expectations to see the quality of what's already there, or it's potential. I'm sorry that your dogma has rendered you unable to look forward to what, to pretty much EVERYONE ELSE'S view was a fantastic and promising taste of a pre-alpha game.
You're going to be disappointed, and it's not really anyone else's fault.
This. Like, my thoughts exactly. It's sad how some people just complain that this game is not what they were expecting, just because it isn't a mod for a 20-year old game they remember playing young.
I am a huge NWN fan, and the only, ONLY thing I was somewhat missing there, is DnD turn-based combat. TB is how DnD meant to be played, RTWP is just a gimmick for action-oriented players in the early 2000's (and with NWN, it was needed for servers with many people playing there at the same time), there was no kickstarter then, the devs needed to give the young one some "action" in a game that doesn't need any. Funny how nowadays turn-based combat in old DnD games is considered canon. Ridiculous even.