In DOS2, whenever you walk somewhere, every character does a very nice job in avoiding areas with bad environmental effects like fire or poison (except for undead characters), really everything just like it should be. Sometimes they wait unless I explicitly command them to walk through fire inividually. So characters usually do a good job at staying alive.
BUT
what happened way more often than it should and tought me to always unconnect all characters in fights: When a great fight takes place, and than finally we defeat the enemy - just then, right after a fight, my guys are so often in such a hurry to meet somewhere, ignoring all the toxic and burning environments that are still going on for a certain time after a fight, running straight through it like these idiots can't watit to finally kill semselves, now that the fight is over.
I laughed well. And cursed, when resurrection scrolls were more rare in my inventorty in earlier stages of the game.
I really hope someone knows what I'm talking about :D
I'd like to see that funky little immersionkiller gone in BG3.
Just make everyone stand still after a fight, until the environmental effects are gone or a command to move is given, that would be nice.