While I like interactions with the environment in general, I think D:OS2 went way too far.
In every fight the whole area gets filled with fire, poison or electricity.
In D:OS1 I tried to avoid this by focussing on abilities that hit a character, not the environment.
But in D:OS2 most abilities also change the environment around the target.

This is one reason why I quit D:OS2: After the first round (each char acted once) sometimes it was impossible to walk around.
I think Dragon Age Origins was a good middle ground: There were some spell combos (oil+fire, freeze+shatter, . . .) but it did not fill the whole map with crazy effects.


groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi: