I have read the whole article, translated with google, so some things might be lost in translation.

- The made shove and jump a bonus action, so that every char can have a bonus action each turn (personal opinion: This is bad, it makes some feats and class abilities useless)
- Surfaces and surface interactions are in the game (personal opinion: D:OS1 was still OK, D:OS2 went way too far)
- Armor system of D:OS2 is gone (personal opinion: YEAH cheer )
- They changes some other things to make things easier to understand. No details, he waits how players react to it. (personal opinion: Just stick to the DnD rules. DnD 5E is already easier to understand than the old games. Players are not idiots, at least I hope so.)
- You can avoid (almost?) every combat if you want by talking, sneaking and so on. (personal opinion: nice up )
- There is a reputation system, but no details yet.
- Game could take longer than divinity, partly because there are movie scenes and change of view during dialogue.
- You lose nothing if you do not select an origin char, because you can select a background for your custom char and characters will react to it.
- Tons of things will still change. They hope for lots of player feedback in early access.
- Game will collect data, like how much gold you spend and where do you die? (personal opinion: I hope you can turn it off)

I do not understand why devs want to make everything more simple. Are most players really so dumb that they do not understand the difference between an action and a bonus action, for example?
The UI must be clear about what you can do and what each stat, skill and ability does, thats it.
There needs to be a manual where the basics are explained. It should also mention the differences to the PnP rules.
If players do not want to read, why do they buy an RPG?


groovy Prof. Dr. Dr. Mad S. Tist groovy

World leading expert of artificial stupidity.
Because there are too many people who work on artificial intelligence already :hihi: