Originally Posted by AnonySimon
Originally Posted by Sordak
definitly should have several encounters per adventure day, but having 4 hard ones is equivalent of having 8 trash ones. probably even more so since wizards probably wont waste any spellslots on most encounters that are trivial.

but yeah, there should be some consequence to resting.
I know people shit on kingmaker for having timed quests, but holy shit hte 15 minute adventure day is a blight upon DnD


That is why D&D 5e has short rests, and one reason why BG3 removing them is a dire warning sign to me.

Why?

In the BG series up to this point, players decided when to rest and it was always for HP and Spell regain. I am not sure I like the idea of enforcing rest on players after a certain number of encounters. Surely the loss of HP and wanting to relearn your spells is enough incentive, no?

This for me is one of those instances where I would argue PC Game over TableTop.

Or have I misunderstood here?