>story about CHARNAME
I can re-write because I'm not saying main character should be "the special one".
What I mean is that in Baldur's Gate, you and your companion just have differents story. No one is the one, there are only stories that leads companion to travel together (or not) for a reason or another but everyone has it's own otivations doing what the team is doing.

>Unique companion story
I really fear with the origins characters because wathever you take one or another, the adventure is the same except that one is now the leader and other are just companions. I'm not talking about their "origin side quest" or their background story, I'm talking about the feelings your character has his own main quest in the event of the world.

I really think origins character should not be playable as main characters because they seems to be very involved in the story and companions shouldn't be written the same way as main characters. It looks important for the player to feel he's an important part of the party story.

But I also don't really like the way they introduce them as companion, because it's again all about only one thing (everyone has a thing in the eye).
If you have 5 origins characters and 15 others recruitable characters well written ok, I can live with that. But I think it's not gonna happen.

>dice roll at character creation
Can't understand why you say "no".
It's probably not complicated to add, it's an easy reference to BG and it's a choice for players to cheat or not.
I think many tabletop role playing game won't cheat... I will smile

>fog of war
Maybe you can change the way I call it but I really hate you can easily spot everyone on the map before you're seen (except if you hide of course).
In the video Swen can see ennemies he shouldn't with humans eyes. So he can stealth and start the fight with a huge advantage. That's too easy.
If you can see them, they could see you (not always, dependings on the situation of course).
This looks like you can move were you want without danger, except scripted events...

>side quests
Not a popular opinion but I hate TW3's "side quests". It's too much for me.
I like having interresting and long side quest but not only... here it looks the game is nearly only side quests...
I don't think you have to add hundreds of side quest in a RPG if they are well integrated in the environment.




French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus