Originally Posted by Sordak
When stuff gets more complicated people complain, when it gets more simple people complain.
Complaining about surfaces is something i fundamentally do not understand.

One of the biggest complaints about other DnD games was that they were too gamey and dont represent an actual world beeing simulated, so now when you actually simulate stuff thats bad?
what?


People will always complain, that's what people do - if I like RTwP and the game I was hoping would be RTwP isn't, I will say it should be. Likewise, if I was hoping it'd be TB and it was RTwP I'd say something about it. Very few say "oh, you've done a good job doing x" since they (rightfully or not) expected it to be that way and as a result people only (almost) complain.

Originally Posted by CyberianK
I hope that elemental combos are toned down and do not dominate the game.


I have never played a D&D game where your bow turns into a magic flaming bow when you throw it into the fire.
When you use a shocking grasp cantrip that does 1d8 lighting damage single target it does not suddenly turn into 10d8 damage when 10 lizardmen stand in a puddle or pool.

I am not one of the BG3 is DOS3 complainers but I still hope we get some hardcore difficulty modus where all those are disabled.


I sure do hope some of that damage carries in close range (if you're shocking someone while you're both standing in water fear not - you will feel it as well), though it certainly shouldn't affect someone standing like 5 meters away.

In this entire debate I'm just happy there are no voidwoken that make every surface cursed upon death. That system had the trouble that you could basically electrify the entire ocean with 1 spell - or make the entire ocean cursed for that matter. It kinda made bless pointless since as soon as something died it'd all be cursed again.

Last edited by Ugmaro; 06/03/20 04:30 PM. Reason: placed (almost) after only, I'm not saying "almost people" here