Larian Banner: Baldur's Gate Patch 9
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Joined: Mar 2019
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Joined: Mar 2019
Originally Posted by Archaven
one of my biggest put off.. was astarion. his character design looks so modern and perhaps a little jrpg feel. his hair, his face his clothing.. doesn't seems to click well at all to me. i kinda "hate" him so much at this point. the rest of the companions looks fine.

the jumping and pushing.. seems really out of place. if they were to change it to magical teleporting that would have been much better. the shoving, jumping effects seems like a very funny game and seems out of place in a baldur's gate setting.

how projectiles travel, UI aesthetics and highlights shown exactly like DOS2. why not put some effort in making it less reminiscent of DOS? or is larian just want to tell everyone this is Divinity Gate Baldur's Sin? i really don't get it. if not mistaken, solasta a turn-based D&D RPG with elevation didn't even make people feel or think that it looks like Divinity. why hell on earth that Larian want BG3 to look like DOS2? it's BG for god sake. even they are making it, it should has it's own identitty.

there's a cutscene with a gnome with a big head? that character design (although just a side character) seems out of proportion and didn't seem fit in the character design that belongs in forgotten realm. alot of those assets need rework. the art and assets looks really off and doesn't belongs in a baldur's gate settings.



Might be best to revisit some of these points later on in development, and not in the pre-alpha stage.

Joined: May 2019
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Yup. I also hated Astarion. If somehow I ever play this game, and that is very much unlikely at this point, Astarion will have a very short lifespan.

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