Hi,
I am well, thanks for asking, though I've moved over to the Larian Discord (and other modding-related servers).
There are quite a few things that affect GR2 size, and depending on the original Maya exporter settings the re-export may either be smaller or larger.
- Index buffer format - some older DOS1 models use 32-bit vertex indices, newer ones use 16-bit, which is half the size
- Vertex format - newer versions use QTangents instead of separate normal/tangent/binormal, which is 16 bytes per vertex instead of 48.
- Oodle1 compression is currently not supported when saving (only when loading), so exported files may be larger because of this
- Animation curve compression is only partially supported
In theory these should not affect the animation too much.