There's a line drawn for player convenience over realism, even in an RPG.
But I'm aware that many people do enjoy that effect. Me? It mostly drove me nuts in Kingmaker.
"I want to walk to that town' *EXHAUSTED*
'Ok, I have one more fight in this cave' *No! Go camp! NOW!*
'Man, I'm doing good in this fight" *Now you're exhausted IN the fight!*
Again; I'm not against it being an option for players to pick and choose, but I know I would not enjoy it. I like resting to replenish my HP and spells. Or because I want to give my party a bonus of some kind. NOT because the game forces me to rest based on its internal clock.
Oh man, have you really ever played Baldur's Gate ?
Please don't tell me you know anything about the game and his "rest / exhausted" mecanics. What you're telling is totally not what's happening in the game.
I'll bet you did a mistake and choose the 3 worsts exemples...
..I gave my opinion. Why am I being snarked at? Yes, I played BG back when it was new.
I don't like exhaustion in games. It's a mechanic to slow down the game by pumping the brakes & forcing the player to run away and find a place to rest.
And AGAIN; I'm not against it being an OPTION. One I can TURN OFF and you can TURN ON.
I just don't want it forced on me. It adds nothing to the game but subjective enjoyment, or annoyance, depending on your opinion of it.
It does not help the story be a story 'And the hero vanquished the dragon after he got a full eight hours of sleep!'
It's just a mechanic that be taken or left. I chose to leave it.