Ok, I should have been more clear. You are correct; I'm against exhaustion on a timer; IE, being forced to camp every 5 minutes because an in-game day passed. I understand it as a status effect from items/monsters/abilities.
I would argue that, if you went 24 hours without resting, exhaustion should be on the table. While this is a video game, and a fantasy one at that, having physical limitations on your characters only increases the immersion imo.
It increases the immersion FOR YOU.
For ME, it's just an annoyance.
Hence why I don't mind it being a toggleable option.What the hell is with people and this game having an all-or-nothing attitude? It HAS to be RTwP or it's not BG. It HAS to have timed exhaustion for ALL players!
Just make it a choice, so people can chose to have timed exhaustion or not. My method of playing without it won't ruin your enjoyment, will it?
What it's going to come down to is game balance. If Larian doesn't think it will affect the game, it might work as a toggleable option. Perhaps different levels of difficulty could solve it?
Easy - No Exhaustion
Core Rules (and higher) - Exhaustion
Why not just make it a separate bloody option?
So I can play hard mode combat, but still not need a mechanic that I, personally, detest.
Why do people feel the need that it has to be some sort of thing that every must use no matter what?
Does me not playing with timed exhaustion make the game less enjoyable for you? No?
Then just make it a separate option!