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Originally Posted by Eguzky
Welcome to a more clunky, less useful, turn-based system called real time w/ pause. May as well just be turn-based..Oh, it IS!

Really? I mean...
Oh, you are right, according to the manual of Baldur's Gate:
[Linked Image]


Cool, now that we finally clarified, that, when it comes to combat, Baldur's Gate always was a 6-seconds-turn-based-game,
while following the current D&D rules, and it will be again, now we can all look forward to the next adventure.

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Originally Posted by _Vic_
Well, the game will be released on Stadia, so I do not think it´s exactly PC market per se.


Does anyone know how many people have bought into Google Stadia? Can't find any data.

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Originally Posted by dlux
Originally Posted by davidivadavid
What if making Diablo 4 turn based makes it better?

Such a scenario is so implausible and absurd that it made me chuckle.

The turn-based-only "I ❤️ slow combat" crew would obviously love that, but Diablo would fans would hate it and revolt. Rightly so too.

Not to mention that a turn-based game could never sell over 30 million copies like Diablo 3 did. A turn-based has not and never will come even close to such figures.

Bonus trivia: Diablo was originally a turn-based RPG, but the developers adopted a realtime combat system rather late in development. horsey

https://vgsales.fandom.com/wiki/Pokémon

Pokémon is turn-based and sold over 30 million. Just saying, a game can definitely be turn-based and sell well. I would argue instead that games such as Fallout 1, 2, Tactics, POE, DOS, etc. are more niche in general.

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Originally Posted by LaserOstrich
Originally Posted by Eguzky
Welcome to a more clunky, less useful, turn-based system called real time w/ pause. May as well just be turn-based..Oh, it IS!

Really? I mean...
Oh, you are right, according to the manual of Baldur's Gate:
[Linked Image]


Cool, now that we finally clarified, that, when it comes to combat, Baldur's Gate always was a 6-seconds-turn-based-game,
while following the current D&D rules, and it will be again, now we can all look forward to the next adventure.

Oh, it was always meant to be turn-based? Cool! So BG3 is actually a more pure form of what BG was always meant to be! Good to know!

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Glad to know it's being made for purists.

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Not really, if you read now the D&D5 rules smile

"typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. The game organizes the chaos of combat into a cycle of rounds and turns. A round represents about 6 seconds in the game world. During a round, each participant in a battle takes a turn."

Maybe D&D5 is based on the mecanics of Baldur's Gate ? biggrin

Last edited by Maximuuus; 08/03/20 03:57 PM.

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Eguzky Offline OP
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Originally Posted by Maximuuus
Not really, if you read now the D&D5 rules smile

"typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. The game organizes the chaos of combat into a cycle of rounds and turns. A round represents about 6 seconds in the game world. During a round, each participant in a battle takes a turn."

Maybe D&D5 is based on the mecanics of Baldur's Gate ? biggrin


Sigh.

D&D is turn based because the players could not all react fast enough to be in real time; they'd be shouting over eachother.

So D&D is a turn-based system meant to mimic real-time combat.

BG3 is using a..say it with me, children 'turn-based system meant to mimic real-time combat'.

It's easier to use for many people, and more popular than the RTwP rage-machines would want anyone to believe.

And D&D was created in 1974. Any, and indeed MOST, RPGs take something from it. From 'stats' to dice rolls.

Last edited by Eguzky; 08/03/20 03:59 PM.
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Originally Posted by Eguzky
[Oh, it was always meant to be turn-based? Cool! So BG3 is actually a more pure form of what BG was always meant to be! Good to know!

Yeah, indeed, and maybe... BG3 could actually be... good? oO

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I would like BG3 to inherit from BG1&2 but also evolve those elements.

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Originally Posted by LaserOstrich
Originally Posted by Eguzky
[Oh, it was always meant to be turn-based? Cool! So BG3 is actually a more pure form of what BG was always meant to be! Good to know!

Yeah, indeed, and maybe... BG3 could actually be... good? oO

I get the feeling you think I'm against BG3. I'm for BG3. I love D&D, and I love most every D&D computer game. I just don't really ken on RTwP.

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Originally Posted by Eguzky
Originally Posted by LaserOstrich
Originally Posted by Eguzky
[Oh, it was always meant to be turn-based? Cool! So BG3 is actually a more pure form of what BG was always meant to be! Good to know!

Yeah, indeed, and maybe... BG3 could actually be... good? oO

I get the feeling you think I'm against BG3. I'm for BG3. I love D&D, and I love most every D&D computer game. I just don't really ken on RTwP.


No, I was ironic with that post, I'm looking forward to BG3 too, and I'm a bit sad for the atmosphere that people create around it, not even giving it a chance sometimes.

Last edited by LaserOstrich; 08/03/20 04:07 PM.
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Originally Posted by Eguzky
Originally Posted by Maximuuus
Not really, if you read now the D&D5 rules smile

"typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. The game organizes the chaos of combat into a cycle of rounds and turns. A round represents about 6 seconds in the game world. During a round, each participant in a battle takes a turn."

Maybe D&D5 is based on the mecanics of Baldur's Gate ? biggrin


Sigh.

D&D is turn based because the players could not all react fast enough to be in real time; they'd be shouting over eachother.

So D&D is a turn-based system meant to mimic real-time combat.

BG3 is using a..say it with me, children 'turn-based system meant to mimic real-time combat'.

It's easier to use for many people, and more popular than the RTwP rage-machines would want anyone to believe.

And D&D was created in 1974. Any, and indeed MOST, RPGs take something from it. From 'stats' to dice rolls.


So finally, Baldur's Gate 1 and 2 looks more like the philosophy / the feelings you should have playing D&D (according to the rules) but you obviously can't have arround a table cry


Last edited by Maximuuus; 08/03/20 04:10 PM.

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Eguzky Offline OP
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Originally Posted by Maximuuus
Originally Posted by Eguzky
Originally Posted by Maximuuus
Not really, if you read now the D&D5 rules smile

"typical combat encounter is a clash between two sides, a flurry of weapon swings, feints, parries, footwork, and spellcasting. The game organizes the chaos of combat into a cycle of rounds and turns. A round represents about 6 seconds in the game world. During a round, each participant in a battle takes a turn."

Maybe D&D5 is based on the mecanics of Baldur's Gate ? biggrin


Sigh.

D&D is turn based because the players could not all react fast enough to be in real time; they'd be shouting over eachother.

So D&D is a turn-based system meant to mimic real-time combat.

BG3 is using a..say it with me, children 'turn-based system meant to mimic real-time combat'.

It's easier to use for many people, and more popular than the RTwP rage-machines would want anyone to believe.

And D&D was created in 1974. Any, and indeed MOST, RPGs take something from it. From 'stats' to dice rolls.


So finally, Baldur's Gate looks more like the philosophy / the feelings you should have playing D&D (according to the rules) but you obviously can't have arround a table cry



And the reason D&D was turn-based was convenience. Which is what is going on with BG3; it's more accessable to a wider group and more in-line with how D&D plays.

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And for all we know that "wider group" may not even have the hardware required to play BG3 or Google Stadia or own a PC for that matter.

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Philosophy of D&D VS the way D&D is played for convenience smile


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J'aime le fromage.
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