Originally Posted by Gmazca

-I can see drinking a potion being a bonus action. I've often house ruled my games to do this. However, if you want to give a potion to another character, it should be an action.


That sounds fine to me simply because of attrition. If you need to drink a potion, it's because you're damaged, and if that's all you can do, you're likely to immediately get damaged back up again anyway. So yeah, Bonus to use on yourself, full action to use on someone else.


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Another thing that worries me is Shove, Jump, and Disengage being bonus actions. Disengage being a bonus action takes that unique utility away from rogues specifically. Shove/Jump being bonus actions skew the power curve towards classes like Fighter and Barbarian as they get bonuses to Shove.


That's a fair point, but I see a way that could work: You can use a shove or use a jump to disengage once per combat... but Rogues can use that once a combat round. So that way, non-Rogues get one escape, while actual Rogues can do that on every turn if they want.

Shoves should be done against an opposed Strength check, but you get Advantage on the check if the enemy is flanked or is unaware of your presence.