Originally Posted by kungfukappa
okay, sure, my opinion is trivial compared to yours.

wtf is wrong with gamers these days. i'm out of here, Larian.


Neither opinion is trivial. Random encounters are handy because they help to level you when you're stuck. There are many times when playing divinity OS II that I wish I could have leveled by grinding a bit.

Day Night Cycle would be nice for me for two reasons. One, I like vampires, but their nocturnal nature seems to have been "resolved" by the tadpole so I can get over that. However, two I like to steal and daylight thieving is a dumb idea.

That all said if they are planning the game to have a time limit then each day following the story will have to be meaningful. So I can understand them not implementing it.

One way i think they could implement "random" encounters would be to have some planned encounters that randomly get seeded into each game. That or if you do "certain" things it would trigger an encounter. Such as killing a random NPC there is no point in killing or slaughtering a herd of cows for XP.