Originally Posted by Minsc1122
Originally Posted by azarhal
I'm pretty sure they will try to follow the 5e Dungeon Master guide which list a lots of pre-existing generic and unique items, explain how to create new ones (either as a designer or via crafting) and even provide loot tables.

BG1/BG2 items are from AD&D manuals. The Holy Avenger, the Flame Tongue, Boot of Elvenkind, etc. Enemies gold/gems drop were also based on D&D loot tables too.

In other word, Larian just has to follow the D&D manuals.




That would be great. I wrote the post, because right at the beginning of the demo, you can see apples, and love letters, cheese on dead bodies.
I am sure, that is what they were carrying before they were kidnapped by Mind Flayers...

I do not see any difference in this, from divinity in that yet... We see maybe in next modified, demo or alpha stages...
I want to feel, that if I find magic item, I want to change my weapon, not like in divinity, where I only do it if I am killed at a battle.



Corpses having mundane items doesn't go against D&D. BioWare only choose to list what qualify as treasure on enemies loot drop in BG1 and 2 (beside quest items). Larian seems to want to do a bit more world building, like a proper GM.

As for the cheese, I'm pretty sure that's a developer joke, both Larian and BioWare go a bit overboard with it sometimes.