AdmittedlyI've NEVER been a fan of super-elaborate crafting systems in RPG games like these.
They either end up devaluing the loot that you find adventuring OR becoming mostly pointless because you'll get the best items elsewhere.

I liked crafting Baldur's Gate 2 a lot precisely becuase it kept things extremely simple: you gathered parts of notable artifacts, you had to find a blacksmith capable of putting them back together. Done.

Another variant (very similar in concept) is having the most notable monsters/creatures in the game dropping very rare materials that can be used to craft unique pieces of equipment.

When we start going into systems where you have to pick different stat points from a list and similar shit, we are already adventuring in a level of complexity I'm not particularly fond of. It starts to feel too... cheap, so to say, in terms of exploiting numbers, messing balance, etc.


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN