Originally Posted by kungfukappa
Right, more evidence that this game is actually being made for people who never liked BG to begin with.


Hey now smile I agree with many of the things you've said but I don't think you can boil down BG2 to RTwP. I always played BG as if it were a turn based game. I literally have a place on my space bar that is worn away from all the times I hit pause. RTwP was always a way of splitting the difference between fans. Real time fans could play fastest reflex, turn based fans could agonize over strategy.

One of the reasons I didn't like the *first* version of the PoE engine was that it leaned so heavily towards the "real time" -- it was really an engine for real time fans who liked to pause from time to time.

Now Obsidian got it's act together and gave turn based fans a great engine. I really hope it's used to make a new BG game in the future. (bring back painted backgrounds!)

For me, to be BG it needs good character development, epic story, to be loaded down with side quests and to be "kitchen sink" like. Bioware threw *everything*, *everything* it could find in the rulebooks at BG2 and I think Larian needs to do the same.

BG3 needs to have high replay value, multiple ways to complete tasks . . . so many things other than combat