As you can see from the many threads it is a very emotional issue.
Larian Studios anounnced "Baldur´s Gate
III". Of course there is a lot of hype in two different camps:
1. D:OS fans who are simply looking forward to a new Larian game
2. Baldur´s Gate veterans who expect a real Baldur´s Gate game. I would even split the BG camp again into the hardcore fans (who hope for a game in the style of the original game) and the moderate fans, who also accept changes / innovations.
In each of the two BG veteran camps, everyone has their own ideas about a Baldur's Gate game.
There are different questions here: 1. What makes a
Baldur's Gate III to a
Baldurs Gate game and what is a Baldur's Gate game in general?
2. Why Larian Studios called it Baldur´s Gate
III?
3. Is BG3 a successor or a sequel or nothing of it and just a D:OS clone?
Some BG-fans expected a game in the spirit of Baldur´s Gate like Pillars of Eternity, Reals Beyond: Ashes of the Fallen, Black Geyser: Couriers of Darkness or Pathfinder: Kingmaker etc. Others are hoping for changes and innovations. When you see the improvement from Elder Scrolls: Arena to Elder Scrolls Skyrim you can see a lot of improvement and changes to to gameplay. Changes are generally not a bad thing.
Unlike the original games BG3 going to be TB and not RTwP. I don´t want to discuss
this pro/contra because there is a own big
Thread for it. Of course you have to note that the RTwP has already decisively determined the gameplay in the original Baldur´s Gate games.
Well, the decision was made that Baldur's Gate III is a TB game now. Honestly I personally could live with it. Maybe i will LOVE it because it reminds me of the old "Das Schwarze Auge" games by Attic. They were released outside of Germany as Realms of Arkania / Northlands Trilogy. The Lady, the Mage and the Knight should be a successor. Of course, I could just as easily have lived with RTwP. But the question is now is Baldur´s Gate III still a Baldur´s Gate game because it has another combat system or is it now a D:OS clone because of TB?
It is clear that with the decision TB some fans are offended but the decision was just made. However, it is not understandable for me to tell such a "very questionable" story as a reason for the decision. Larian's "BG3" senior designer and main combat designer, Edouard Imbert said this in an
interview:
“I’m critical of real-time-with-pause because I think that it looks messy. It’s like a miss, pause, give three orders, a miss, pause. Also, I don’t believe that sticking to the old system can expand to a greater audience. The thing with turn-based logic is that everybody understands it. It’s my turn, it’s your turn."In the original french
interview he mentioned:
"I played BG2 at the time, but it goes back a long way. I went back to the main fights but it´s very very vague...Me, at the time, i was rather on Final Fantasy *laugh*."So, the senior designer and main combat designer who hasn't played BG1, who barely remembers BG 2, and who prefers Final Fantasy is saying that RTwP is
a mess
hard to understand (for the D:OS Players?)
he think Larian Studios can´t reach a greater audience with it.
Ok, i just replayed Baldur´s Gate EE, SoD and Baldur´s Gate II EE. In over 350 hours I never thought it was a mess. The combat system was also very easy to understand and I don't have a high school diploma. Yes, i read the manual, maybe that was my advantage. Again, i don´t want to discuss TB vs. RTwP, i accept the decision but I am bothered by the way that is used as a reason. I don't really see any
constructive basics here, but rather arguments that are pulled by the hair.
But what worries me most: If you don´t have a clue what the game, not just the name, "Baldur´s Gate" mean then you are the blind man who speaks of the color. Then you can’t understand what the others are talking about and you don´t have any passion of making a Baldur´s Gate
III! If you are going for a "Dungeons&Dragons: New Adventure in Baldur´s Gate" game be my guest but not a "Baldur´s Gate
III". Don´t get me wrong. Of course, many things have to be redone. For example, a bear looks different in Baldur's Gate 1 than it will be look in Baldur's Gate 3. For the graphic designer it is therefore irrelevant what the bear looked like in the original games. But if you make a decision without being able to identify yourself with the game whose sequel you should make then I think it’s wrong.
So if the combat system has been changed, how does Larian Studios think that old Baldur's Gate veterans recognize Baldur's Gate in a
third part?
Larian's David Walgrave, executive producer said in this
interview:
"So, I think that in spirit it's still the successor of Baldur's Gate 1 and 2. Because there are so many things that people who did play and like Baldur's Gate 1 and 2 will still recognise in the new one. It's still about your party. It's still about big personalities clashing with each other and relationships. It's still a party-based game, you still need to do combat, you will recognise a lot of D&D rules - even if you haven't played D&D in 20 years. You will still recognise all the spells, et cetera. So, to me it's a true sequel*, but we are bringing it into the 21st century by saying, "Look, it's glorious 3D."Can we define a Baldur´s Gate game by these above key-features or are these also D:OS features? Will we have with the TB system but the above features still a Baldur´s Gate game?
Baldur's Gate III, a spiritual successor (not a real successor, so I would call it
a sequel), can and must then be differentiated through the story! In the same interview David Walgrave mentioned that Larian Studios don´t have any Baldur´s Gate writers like Chris Avellones on board. I was expecting some help from driving D&D experts but Larian Studios also got good writers, so i guess we can looking forward to the story, the lore, the books etc. I´m sure that Adam Smith and his team will dive deep into the D&D Lore an will surprise us.
In this
interview also David Walgrave said:
"We wanted to make Baldur’s Gate 3D and we wanted to make sure it was not just a nostalgia trip...There’s a whole new audience out there and they don’t want to play stuff made in the 80s and 90s. They want to play modern stuff that appeals to them... I don’t know how we keep old-school fans happy [laughs]. They’re hard to please. We noticed a lot of our player-base is people in their teens and 20s..."Ok, Larian Studios player base are people in their teens and 20s and spent their pocket money on their games and Baldur´s Gate III will not just be a nostalgia trip because of a new audience (teens and 20s). This new audience wasn´t even born when Baldur´s Gate 1 or 2 were released. They don´t care about the "Baldur´s Gate" because they don´t know it. Are many decisions just made to make this new audience so enjoyable? So can Larian Studios make a Baldur's Gate III that satisfies all sides? You will not be able to satisfy all camps. You will have to compromise like in a marriage. But you also have to be ready for that - from
all sites.
So, Larian Studios call Baldur´s Gate III a spirital successor and sequel. Is that justified?Let´s have a closer look at these Baldur´s Gate:Baldur´s Gate is a city at the Sword Coast in Faerûn in the Forgotten Realms. It´s been revisited in other medias too.
Let´s have a closer look to
the games because we are talking about a video game here called Baldur´s Gate III and not a novel, a comic, a pen&paper game or any other media:
Baldur´s Gate is playing in and around the city of Baldur´s Gate.
Baldur´s Gate: Tales of the Sword Coast like the name said it´s playing around the city of Baldur´s Gate.
Baldur´s Gate: Siege of Dragonspear is also playing in and around Baldur´s Gate.
Baldur´s Gate II: Shadow of Amn is playing in the city of Athkatla in the country of Amn and it´s playing in the country of Tethyr.
Baldur´s Gate II: Throne of Bhaal is playing also in Tethyr aswell the planar.
As we see the games Baldur´s Gate II: Shadow of Amn and Baldur´s Gate II: Throne of Bhaal are not playing in or around Baldur´s Gate, so why are they used the name Baldur´s Gate
II? Well, i can import my savegame from BG to BG:TotSC to BG:SoD to BGII:SoA to BG:ToB and continue the story about the Maincharacter. It has a reference, something continues. So we can call the respective parts - i guess - as
real successors and aswell sequels. At the cover of "Baldur´s Gate II: Throne of Bhaal" you can read "The final chapter" because it´s ending the Bhaalspawn-Story. In the outro of BG II:ToB, however, it is said that THIS adventure is over, but more will follow. That´s interesting.
If we take a quick look at other D&D games, e.g. Eye of the Beholder, we will see something similar:
Eye of the Beholder I Eye of the Beholder II: The Legend of Darkmoon Eye of the Beholder III: Assault on Myth DrannorIn each part I can transfer my character / group into the next adventure which always connects to the previous adventure. So we can call the respective parts also as successors and the numbering I, II, III make sense.
But there other D&D game series like
Pool of Radiance Vol. 1 Curse of the Azure Bonds Vol. 2 Secret of the Silver Blades Vol. III Pools of Darkness Vol. IVThe story always continued of the events from the respective predecessor. You could always import your characters from the predecessor. As you can see the names were always different but the numbering was continuous and make sense.
But if we look at
Icewind DaleIcewind Dale IIwe only have a sequel and not a successor. We can´t transfer any characters or continue a story. Part II it´s just a game in the same setting. The same is at
Neverwinter Nights after the first expansion.
Just a nice sidenote: Black Isle themselves, the creators of the Baldur's Gate series, wasn't willing to call their game "Baldur´s Gate 3: The Black Hound" (which should play in the Dalelands like Curse of the Azure Bonds)
I personally would have liked a real successor for Baldur's Gate III. But you can´t transfer your save game from Baldur´s Gate II: Throne of Bhaal to Baldur´s Gate 3. Because you can’t directly import your old save file you could do it like in the Witcher games and choose your decisions before starting the game or something similar like Dragon Age, to transfer it to the DA Keep or just get forced for a decision by the game. Of course the chapter of the Bhaalspawn is closed but i personally hoped for some connection, like e.g. the Maincharacter is having a romance (or did it like Bhaal did back then), a child is born, as an adult he is kidnapped, INTRO BG3. The story could have been continued considering Baldur's Gate: Descent in Avernus. To the different endings in BG2 it make sense to go further with the hero's descendant and so you having the directly connection to BG 2. Unfortunaly none of this will happen but the good at a RPG is, you could write your own background story
After these personal wishes, we come back to the question "Why call it a sequel"?
In this
interview Adam Smith said:
"One of the questions that comes up again and again is, 'why is it called Baldur's Gate 3?' and it's because it is a true sequel. All the events of the past games, we studied thoroughly and what their impact in the world was...We're on the Sword Coast. So we start 200 miles east of Baldur's Gate. You're not gonna travel the whole 200 miles, but you're going to see a lot of stuff on the way there. Then when you get there, there's going to be things that are recognized within the city, there'll be specific places, and taverns. You'll see things and say "I recognize that. Oh, that's changed a little bit", or "what's happened here", and you can dig into that. Some of it will just be visual, some of it will be in dialogue.We're on the Sword Coast. So we start 200 miles east of Baldur's Gate. You're not gonna travel the whole 200 miles, but you're going to see a lot of stuff on the way there."Have we now found the Baldur's Gate ingredients through the lore and story?
But Adam also said in the interview:
"I think the Origin characters are something that Divinity did incredibly well, we took that further...So there's a lot of things where there are elements of Divinity that you will see. But a lot of that is in terms of how we treat the environment. And a lot of the reasons that stuff works in Divinity is because that's how the world works...We want to make our own story...That's important to us, that we say we know the core values of what the name Baldur's Gate means: to do something innovative and to do something that feels fresh"
Everyone has to decide for himself how he feels about the game. BUT it should be borne in mind that we are still at the very beginning.
Even though I may be a bit critical of some things i´m still looking forward to the development this game (like the last 20 years). I´m looking forward to a new adventure. I hope that Larian Studios will continue the old traditions of D&D games and then make a whole series. A series of games in which I can import my character / group into the following game for a new adventure. I hope Larian Studios succeeds in creating an independent game, Baldur's Gate III and not just a D:OS III in D&D guise.
I hope that Larian´s employees will play the complete Baldur´s Gate series themselves, so that they know what they are working on. It's different whether I see a Star Wars movie in the cinema or just someone telling me the story about it.
There are people who are not interested in the whole Baldur's Gate thing and are only looking forward to a new Larian game. There are the hardcore Baldur´s Gate fans who prefer an infinity game and who like me, who are also looking forward to innovations but who want to connect to Baldur´s Gate 1+2 or want to see the III deserved.