Originally Posted by Eguzky
Originally Posted by Dark_Ansem
Originally Posted by Raze
Originally Posted by kungfukappa
What this means is that he is all too happy to reject RTwP because it is too much work for him to try something that is challenging.

The senior combat designer did not unilaterally decide on the combat system. Multiple people had input into that discussion, but I assure you, no large scale decisions that effect the future of the company are decided by a single employee, senior or not.
If the decision made was to go with RTwP, and your unfounded speculation was correct, he would not be the senior combat designer for this project.


Originally Posted by kungfukappa
I am cynical enough to say that the issue with TB is that it is all Larian knows and so they aren't willing to try something out of their comfort zone.

Have you bothered looking at the previous Larian games? There are more than two.


Originally Posted by kungfukappa
So when Wizards came along and said "we want your game to sell the D&D table top experience" Larian breathed a sigh of relief, and so now their entire communications strategy revolves around "bringing the table top experience, which is turn based" ...

Um... D:OS did quite well, D:OS 2 was looking very promising, but somehow you figure Larian was worried about continuing to make games with turn based combat?
What's the excuse for Fallen Heroes, then? (currently on hold, because it grew beyond the scope of the resources assigned to it)


There is still the fact that you did went with a number of DOS2-exclusive design choices for BG3, trampling more traditional staples of the saga. Did you ditch a more traditional approach merely in the name of convenience or we will see justifications?


You do realize they did not have to keep old staples just because you want the good old days back, right?

Things change, It's been twenty years, and people are either complaining about assets that can/will be changed before it hits early access, or upset they did not keep a 20 year old, sup-par combat system simply because 'that's how it was'.


It may shock you, but I'm not talking about RtwP.